Anisotropic Kuwahara Filtering on the GPU
Jan Eric Kyprianidis1 Henry Kang2 Jürgen Döllner1
1Hasso-Plattner-Institut, Germany
2University of Missouri, St. Louis, USA
GPU Pro - Advanced Rendering Techniques
Abstract
In this chapter we present an implementation of the anisotropic Kuwahara filter. The anisotropic Kuwahara filter is a generalization of the Kuwahara filter that avoids artifacts by adapting shape, scale and orientation of the filter to the local structure of the input. Due to this adaption, directional image features are better preserved and emphasized. This results in overall sharper edges and a more feature-abiding painterly effect.
Citation
Kyprianidis, J. E., Kang, H., & Döllner, J. (2010). Anisotropic Kuwahara Filtering on the GPU. In W. Engel (Ed.), GPU Pro – Advanced Rendering Techniques. AK Peters.
@incollection{ kyprianidis-gpupro,
author = { Kyprianidis, J. E. and Kang, H. and D{\"o}llner, J. },
title = { Anisotropic Kuwahara Filtering on the GPU },
booktitle = { GPU Pro - Advanced Rendering Techniques },
publisher = { AK Peters },
editor = { Engel, W. },
year = { 2010 }
}
Related
- Kyprianidis, J. E., Kang, H., & Döllner, J. (2009). Image and Video Abstraction by Anisotropic Kuwahara Filtering. Computer Graphics Forum 28, 7. (Special issue on Pacific Graphics 2009)
- Kyprianidis, J. E., Kang, H., & Döllner, J. (2009). Image and Video Abstraction by Anisotropic Kuwahara Filtering. In 7th Symposium on Non-Photorealistic Animation and Rendering (NPAR) , Poster Session.
- Kyprianidis, J. E., Semmo, A., Kang, H., & Döllner, J. (2010).
Anisotropic Kuwahara Filtering with Polynomial Weighting Functions. In Proc.
EG UK Theory and Practice of Computer Graphics.